- ...world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline. What does a Technical Artist do? As a Technical Artist, you will report to Frostbite's Technical Art Director. You will directly contribute to and push...
- ...remotely, to help us build the best Battlefield experiences and make our studio the best in the industry. We are now looking for a Technical UI Designer to come join us in bringing the user interface of the next Battlefield to life. You will work in our proprietary...
- ...EA delivers games, content and online services for consoles, personal computers, mobile phones and tablets. What does a Senior Technical Artist do? As a Senior Technical Artist, you will report to Frostbite's Director of Content. As a part of the Frostbite Scene team...
- ...remotely, to help us build the best Battlefield experiences and make our studio the best in the industry. We're looking for a Project Manager Intern like yourself to join us in our mission to create amazing games and experiences, and to improve ourselves and our craft....
- ...This Community Manager will support our Battlefield experiences and will be responsible for: Building and maintaining a multi-channel community strategy and leading the execution of community programs, including a large-scale community testing program intended to give...
- ...versed in construction and fit, good eye for details and finding technical solutions, used to work with functional products and... ...communication. Practical knowledge of a PLM (product lifecycle management) system. A humble team player with great communication and...
- ...your background matches this particular area. At SEED you will work with a distributed, multi-disciplinary team of programmers, technical artists, and researchers - where you will help develop graphics technology for future EA games. This is a diverse team with big...
- ...most important thing is for you to learn, ask questions and be curious. Once you are ready to take on production tasks, your lead, manager and mentors will guide and assist you along the way. You will become a part of the Game Design team, learning the workflows used...
- ...most important thing is for you to learn, ask questions and be curious. Once you are ready to take on production tasks, your lead, manager and mentors will guide and assist you along the way. You will become a part of the Level Design team, learning the workflows used...
- ...simulation. You will work as a software engineer on the development of the team's products. You will report to the engineering manager. Requirements Solid knowledge of C++ and systems programming Understanding of linear algebra and 3D math We are...
- ...Solution Recent versions of D3D12 and Vulkan have introduced the concept of Work Graphs that enables games to more efficiently manage and schedule work on the GPU. Work Graphs being a very new feature means that it’s not supported on all platforms we ship our games...
- ...engineering group, and an important contributor to the EAX team based in Sweden. You will design systems and APIs and contribute to technical design and reviews Qualifications : ~5+ years of JavaScript programming experience. The team is considering intermediate/mid...
- ...experiences. Join us as we help shape the future of gaming with Frostbite. You will be a part of our team building main systems for data management and game asset processing that make our tools responsive and stable for thousands of users editing millions of assets. Some...
- ...based on different technologies. You will be mostly working on game cinematics tools, sometimes dealing with lower level C++ memory management, sometimes with higher level gameplay cameras and animation timelines, and other times with higher level scripts or UI frameworks...
- ...degree in HR or Employee/Labor Relations a positive. 8+ years in Employee Relations or related roles directly reacting to and managing complex employee relations issues or advising corporate clients about employment policies and programs You have experience...
- ...PBR texturing. A history of supporting others, nurturing talent instead of solving the issue for them. Experience in managing a backlog, working with estimates and delegating tasks to others. Electronic Arts creates next-level entertainment experiences...
- ...Experience creating world class animation or cinematic shots, on time and on brief. Solution focused with the ability to dive technically deep while still maintaining focus on deadlines As the next Cinematic Artist you also need: Experience of a similar...
- ...understand photography and know how to translate that into a virtual stage. You are solution focused with the ability to dive deep technically while keeping track of deadlines. As the next Screenshots Artist you also need: Strong Program skills....