Lead Character Artist (remote)

Frogwares

Fjärrarbete
  • Fjärrjobb

For which tasks (responsibilities)?

  • Leading the development of high quality characters

  • Sculpt high-resolution characters

  • Create clean game topology, UV’s

  • Provide proxy models for early game integration

  • Create efficient and rig friendly, low polygon models for game integration

  • Collaborate with Production to organize, schedule, and manage the character art team’s daily activities

  • Support character concept and design

  • Work with Concept Art to drive and maintain high visual quality of character models

  • Partner with engineers and tech artists to develop an effective character art pipeline

  • Mentor character team

  • Communicate the visual design and development of the characters through art specifications, style guides and reference material

  • Deliver feedback to outsourcing partners

  • Understand asset limitations, project milestones, risks, and work accordingly

What kind of professional are we looking for?

  • Previous character lead experience within a game production environment

  • At least 3 years’ working experience in game development modeling characters 

  • Strong organizational and communication skills

  • Passion for collaboration with other artists, designers, and programmers

  • Very good sense of human and animal anatomy and proportions

  • Highly proficient in Maya/3Ds Max (or similar 3D modeling software), ZBrush (or equivalent software) 

  • Strong knowledge of Marvelous Designer and Substance Painter

  • Solid knowledge in hi-poly modeling and digital sculpting

  • Strong knowledge of low poly modeling techniques, including a strong knowledge of topology for animation

  • Understanding of rigging and skinning

  • Ability to understand technical constraints and to integrate them when modeling

  • Passion for games and strong game culture

  • Ability and desire to work in creative and collaborative teams

Nice to have

  • Experience with the engines, especially with Unreal Engin

Why do we enjoy working here?

  • An exciting project where you can develop professionally

  • Intellectually stimulating work environment and peers

  • Sense of ownership for world-renown game series

  • Secured compensation level, paid vacations/sick leaves

  • Regular reviews/feedback and development support

  • Great, friendly, passionate and highly technical teams, all driven by the desire to design and develop innovative games

What are the conditions and bonuses?

  • Work in an office near “Pochaina” metro station. We also have generator here

  • 20 working days of vacation per year

  • 10 paid sick leave days per year

  • “Goodies” in the office and holidays events

  • Large, active, and friendly team

  • Opportunity for professional growth and trying out new things

  • Work in a well-known Ukrainian game studio

Den lediga tjänsten publicerades 2 dagar sedan

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