VFX (remote)
Cactus Punch
- Fjärrjobb
What are you working on?
- The name of the project(s): Orvir
- At what stage of the project(s)? vertical slize
- Genres: Souls-like, Action
- Platforms: PC
Cactus Punch is an independent game development studio focused on creating PC games with Unreal Engine 5. We develop original titles from the ground up, with a strong emphasis on engaging gameplay, cutting-edge technology, and long-term product development.
Our current flagship project is an ambitious dark fantasy Action RPG for PC. Backed by private investment, we have the freedom to focus on building a high-quality game and making decisions based on a long-term vision rather than short-term commercial goals.
What sets us apart is our experienced, close-knit team, minimal bureaucracy, and the opportunity for every team member to make a real impact on the project. We encourage initiative, value creative input, and ensure that everyone's contribution directly shapes the final product. Working with Unreal Engine 5, we embrace modern development practices and continuously iterate on gameplay through early testing and refinement.
Our goal is not to release as many games as possible, but to create memorable, high-quality experiences that can succeed on the global market. Joining Cactus Punch means becoming part of a team where you can grow professionally, influence key product decisions, and help build a brand-new game universe.
Team size and structure?
15 members
For which tasks (responsibilities)?
Main purpose
Create high-quality real-time VFX that enhance gameplay and match the project's visual style.
Key responsibilities
Create VFX for combat, abilities, weapons, and environments.
Develop and integrate effects in Unreal Engine 5 using Niagara and Material Editor.
Optimize VFX for performance.
Collaborate with the Art Director, CTO, and development team.
Key KPIs
VFX quality and visual consistency.
Performance optimization.
On-time task delivery.
What kind of professional are we looking for?
Required experience
3+ years of experience as a VFX Artist in game development.
Experience shipping PC or console games is preferred.
Required skills
Strong understanding of real-time VFX creation.
Good artistic eye, sense of timing, color, and composition.
Ability to optimize effects for performance.
Tools & technologies
Unreal Engine 5.
Niagara.
Material Editor.
Git (basic knowledge).
English
Intermediate (B1+) — enough to read technical documentation and communicate with the team.
Nice to have
Experience with Action RPG or Soulslike games.
Knowledge of Blueprints.
Experience with Houdini or Substance 3D Designer.
Basic scripting skills.
What is important for us in a person?
Required competencies
Responsibility and ability to work independently.
Strong attention to detail and high quality standards.
Openness to feedback and willingness to iterate.
Good communication and teamwork skills.
Proactive mindset and eagerness to learn.
What we value
Initiative and ownership.
Collaboration and respect for others.
Openness to new ideas and continuous improvement.
A solution-oriented mindset.
Reliability and commitment to delivering high-quality work on time.
Why do we enjoy working here?
Intangible Benefits
At Cactus Punch, you'll have the opportunity to make a real impact on the game. We value initiative, trust our team's expertise, and encourage ideas that help create the best possible player experience.
You'll work on an ambitious Unreal Engine 5 PC title alongside a talented and experienced team. We keep bureaucracy to a minimum, maintain transparent communication, and make decisions quickly, ensuring that every team member's contribution truly matters.
We are committed to professional growth through regular constructive feedback, knowledge sharing, and the freedom to take ownership of your work. Here, you'll have the opportunity to expand your skills while helping build a high-quality game from the ground up.
If you're looking for more than just another job and want to help create a game you'll be proud of, Cactus Punch is the place for you.
What are the conditions and bonuses?
What We Offer
Fully remote work with a Cyprus-based company.
2 calendar weeks of paid vacation per year.
10 paid sick leave days annually.
Revenue share opportunity tied to the project's success, allowing you to benefit directly from the game's achievements.
The selection process
Selection Process
The hiring process consists of an HR interview, a technical interview with the Art Director, and a test assignment. We aim to make hiring decisions as quickly as possible after all stages are completed.
Cover Letter
Tell us about your experience creating VFX for games, include a link to your portfolio, and briefly explain why you're interested in joining Cactus Punch and working on our project.